(_this) spawn {
	if (matchInProgress) then {
		/* Make sure this is set early on */
		player setVariable ["status", 0, true];

		waitUntil { alive player };

		eh_killed = [player, _this select 1];
		publicVariable "eh_killed";

		titleText[format["You were killed by %1", name (_this select 1)], "PLAIN"];
		player sideChat format["You were killed by %1", name (_this select 1)];

		[player, _this select 1] spawn fnc_player_killed;
	};
};
//};